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August 20th 2006, 07:08 PM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
The bomb script spawn();s something, which doesn't get killed by a screenchange. However, the spawned script has a sprite number which it modifies. I don't know what script it spawns, but adding

script_attach(0);

as the first line in the main procedure of the spawned script might prevent it.

0, like 1000, is no real sprite number. 1000 means "float around and don't die on a screenchange" (which basically makes it equivalent to a spawned script). 0 means "float around and die on a screenchange".