Reply to Re: bomb bug still here
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The bomb script spawn();s something, which doesn't get killed by a screenchange. However, the spawned script has a sprite number which it modifies. I don't know what script it spawns, but adding
script_attach(0);
as the first line in the main procedure of the spawned script might prevent it.
0, like 1000, is no real sprite number. 1000 means "float around and don't die on a screenchange" (which basically makes it equivalent to a spawned script). 0 means "float around and die on a screenchange".
script_attach(0);
as the first line in the main procedure of the spawned script might prevent it.
0, like 1000, is no real sprite number. 1000 means "float around and don't die on a screenchange" (which basically makes it equivalent to a spawned script). 0 means "float around and die on a screenchange".