Reply to Re: finding the scroll
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Ah, this is where using sp_editor_num() and editor_type comes into play. I've edited the touch function to show you what would be inserted.
void touch( void )
{
int &junk = free_items();
if (&junk < 1)
{
say("I'm full! I can't pick up anything else.", 1);
return;
}
add_item("item-nut",469, 7);
say("I have the scroll.",1);
&story = 27;
int &hold = sp_editor_num(¤t_sprite);
editor_type(&hold, 1);
//kill scroll forever
}
void touch( void )
{
int &junk = free_items();
if (&junk < 1)
{
say("I'm full! I can't pick up anything else.", 1);
return;
}
add_item("item-nut",469, 7);
say("I have the scroll.",1);
&story = 27;
int &hold = sp_editor_num(¤t_sprite);
editor_type(&hold, 1);
//kill scroll forever
}






