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June 12th 2006, 04:49 PM
pq_water.gif
Okie-dokie... this is all working fine... BUT... using compare_weapon as suggested... if the item in question is armed BEFORE entering the screen with spikes, everything works fine... but if you get on the screen, realise there's spikes in the middle, put the boots on... you still get killed. I've tried using loops in the main and touch procedures to keep checking if you're wearing them, but I don't think I'm doing something right cause it's not working! I also tried using;
int &boots = compare_weapon("item-boots");
if(&boots == 1)
{
sp_active(&current_sprite, 0);
}
on the invisible rocks... but alas, didn't work either. Any suggestions? Am at my wit's end!