The Dink Network

Reply to Re: Contributions anyone? PPP...

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
June 7th 2006, 02:07 AM
slimeg.gif
metatarasal
Bard He/Him Netherlands
I object 
What's important in a DMOD, that's a hard (and very debatable) one.

- Balance, make sure the thing is well balanced
- Good dialogue, not too long, not too short, not too boring and not too straightforward it has too feel both natural and fantasy-like. (having said that, I'm pretty bad at making dialogues)
- Alternate fighting and puzzling. Puzzling can be fun, but when you're stuck one or two times a long puzzling part can become boring. Combining fighting and puzzling is ideal, though quite hard.
- An endboss is like the grand finale of a DMOD, if the DMOD isn't oriented at fighting a lot then the endboss shouldn't be too hard. It's a matter of making the endboss feel like it's coherent with the rest of the DMOD.

Sorry if I don't sound very interested, that's because I haven't got a clue what to expect... But with the lack of DMODs being released recently a new DMOD would be more then welcome!