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Reply to Re: How do i make a dink smallwood DMOD???

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May 10th 2006, 04:12 AM
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metatarasal
Bard He/Him Netherlands
I object 
You really think we can explain that in detail in a single post? I mean you really need a lot of help, or atleast you make us feel like you need a lot of help. Which is fine, but posting sentences like i still dont know how to make a dmod... all the time doesn't really help and is just annoying.

If you haven't got a clue, do something. Make a backup of the DMOD you're working on (take a small one) and just change things and see what they do. (Maybe clicking on a sprite will do something? And what happens when I change certain lines in a script) It isn't like you can make a DMOD after taking a five minute course, it's a process of learning that might take a while.

I'll give you an example. I download a certain DMOD, let's say... Helpin' the Ol' Duck Farmer. I open the DMOD's folder, look into it's story folder and I see some scripts. I decide to open one of them, let's say tree1.c. Now I see some lines of code, I don't know what they mean, but I decide to play around with them, what would happen when I change the text in some places? Well I play the DMOD again and see what happens. That's the way to do it if you really haven't got a clue, it takes a while to learn.

If you still don't know how to open the map of a DMOD I would suggest you read through this thread again, it's mentioned in detail many times.
Just to sum it up:
1-Fire up DFArc.
2-click Edit
3-click Options
4-Select "show developer buttons"
5-Click Okay
6-select the DMOD you want to edit
7-Click the newly created 'edit' button

That's the most detailed I can describe it, if you can't understand that. Well probably you won't be able to make a DMOD anyway.