Reply to Re: Dink Smallwood v1.08 Beta 3
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Questions and comments:
1) How exactly will button7 and button10 be implemented?
2)Aww... I'll miss the hyper-sword bug, though I usually put in extra lines of code to prevent it in my dmods.
3)loopmidi = Hell YES!
4)show_console() = Aw HELLS YES! This could be very interesting to fool around with.
5) Experience even if you didn't kill an enemy? Hmm... I always thought that was there to balance out the cheap tactic of letting the badguys beat the crap out of each other.
6)True color fade sped up, eh? We shall see how well it works this time around \
7)I still haven't figured out what the phantom key is.
1) How exactly will button7 and button10 be implemented?
2)Aww... I'll miss the hyper-sword bug, though I usually put in extra lines of code to prevent it in my dmods.
3)loopmidi = Hell YES!
4)show_console() = Aw HELLS YES! This could be very interesting to fool around with.
5) Experience even if you didn't kill an enemy? Hmm... I always thought that was there to balance out the cheap tactic of letting the badguys beat the crap out of each other.
6)True color fade sped up, eh? We shall see how well it works this time around \
7)I still haven't figured out what the phantom key is.