Reply to Re: What Do You Think?
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Oh, I am going to give the player instructions on how to get there. It's just that I want to provide them with a little bit of challenge by not giving them exact directions and making it a little bit of a walk to get there. Oh, and as soon as I figure out how I intend to do something similar to the stones that block off the town in the Dink game.
Oh I hate dmods that are that short, so since I won't like my dmod if it is that short I won't be able to make a convincing or interesting dmod since noone can make convincing or interesting dmods if they themselves do not like them. However, for testing perposes, I will be releasing an alpha to a selected few that incompasses only the first mission. That sort of covers that doesn't it, redink and Sabre?
Oh, and Sabre... I meant that there is going to be a large variety of missions that includes those and as such no particular type is used often. If I did use any particular one too often and still use a large variety of missions then the dmod would be WAY too large as there would be too many missions, which is almost as bad as a dmod that is too short.
Oh I hate dmods that are that short, so since I won't like my dmod if it is that short I won't be able to make a convincing or interesting dmod since noone can make convincing or interesting dmods if they themselves do not like them. However, for testing perposes, I will be releasing an alpha to a selected few that incompasses only the first mission. That sort of covers that doesn't it, redink and Sabre?
Oh, and Sabre... I meant that there is going to be a large variety of missions that includes those and as such no particular type is used often. If I did use any particular one too often and still use a large variety of missions then the dmod would be WAY too large as there would be too many missions, which is almost as bad as a dmod that is too short.