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July 16th 2004, 04:16 AM
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Kyle
Peasant He/Him Belgium
 
Glenn has a valid game design point. Having 2 screens with the same number of pillbugs obviously presents less variety than 1 screen with lots of pillbugs and another with less pillbugs that are somewhat stronger. It's a repetition issue, but when it's confined to only 2 screens I see no special need to change this.