Reply to Re: How to make new items for the inventory?
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If you mean the item scripts, you can copy item-nut and place what has to happen on use in the void use( void ). Of course, after deleting the original nut things.
If you mean how to make it actually appear in the inventory, you must use add_item("script", &seq, &fr); Where "script" is the script name (include quotes), &seq is the sequence number of the inventory image and &fr is the frame number.
Graphics for the new items are added just like any other graphics.
If you mean how to make it actually appear in the inventory, you must use add_item("script", &seq, &fr); Where "script" is the script name (include quotes), &seq is the sequence number of the inventory image and &fr is the frame number.
Graphics for the new items are added just like any other graphics.







