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Reply to Re: List of weird stuff still present in 1.08 scripts

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September 18th 2024, 05:28 PM
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Tal
Noble He/Him United States
Super Sexy Tal Pal 
Just so we're clear, my contributions to 1.08 - which, mind you, were made about half of my life ago now - involved very little, if any, actual bug fixes.

As a matter of fact, aside from maybe a thorough playtest and general hunt for bugs, I basically filled a few hardness holes in the map and painstakingly combed through the scripts for spelling and grammar errors, of which there were many.

I hope I didn't make any egregious oversights or unnecessary "corrections," though I probably did mercilessly abuse the Oxford comma. It likely isn't worth a comprehensive do-over - I'm generally very meticulous and obsessive when I do bother to do anything.

My comfort and familiarity with scripting and coding conventions is tenuous at best. Though I spent a lot of time back in the day combing through DinkC scripts (thanks in part to a long-lost decompiler) and I still have an inexplicable obsession with analyzing ScummVM Github commits, I would be pushing my abilities to and likely past their limits to even Frankenstein functional scripts together. Though I could possibly endeavor to fix a longstanding bug or two through some sleuthing mixed with trial and error, it would probably be best left to some other community diehard.

Though my contributions are comparatively slight, I won't lie, it kind of sucks to see Skull credited above me (and for what?) in the Dink HD credits - that guy's insistence that my lack of a D-Mod release made me a less valuable community member was a substantial contributing factor in dialing back my presence to near-nonexistence. Life and adulthood interfered a lot too, in fairness.