Reply to Re: Drone's WinDinkEditPlus Fork aka WDED
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Whelp, I have no idea why it would be crashing when returning from the Sprite Selector of all things...
As a temporary uh, improvement, I added a new version, V2.5.7.7 - When WDE crashes, it will attempt to make a backup of the old DMOD files then save over the existing files.
The backup is made in the DMOD directory in a subdirectory in the path ".wded\dmod.bakX" where X is an optional number that increases from 1 to forever(tm). In other words, when it crashes, it will keep making backups without deleting/overriding old backups. And to repeat, it should save the current DMOD data after making the backup...
I only tested this briefly but it seems to "work for me" (TM)...
Further testing/investigation is needed, as is clear from Josko's reply.
PS: Josko, if you could send me the crash log via private message or on gitlab or something it would be quite helpful.
As a temporary uh, improvement, I added a new version, V2.5.7.7 - When WDE crashes, it will attempt to make a backup of the old DMOD files then save over the existing files.
The backup is made in the DMOD directory in a subdirectory in the path ".wded\dmod.bakX" where X is an optional number that increases from 1 to forever(tm). In other words, when it crashes, it will keep making backups without deleting/overriding old backups. And to repeat, it should save the current DMOD data after making the backup...
I only tested this briefly but it seems to "work for me" (TM)...
Further testing/investigation is needed, as is clear from Josko's reply.
PS: Josko, if you could send me the crash log via private message or on gitlab or something it would be quite helpful.