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Reply to Re: Translating in Italian

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February 17th 2023, 08:18 PM
seth.gif
Seth
Peasant He/Him Japan
 
I try to figure out ways that things can be built in (or activated/downloading from inside the game, like Dink HD can do with DMODs) primarily so the mobile versions (iOS/Android) can use these features easily, otherwise .. meh, it feels like wasting the work if only certain platforms can really benefit.

Dink doesn't support unicode (utf-8 would break all of dinkc's internal processing, char16 less so) but Proton SDK's text renderer (which DinkHD and UGT both use) can, so if translation substitution is done at the last step it might work without too much fuss. Would need to add 40+ MB of fonts to cover most languages though. (not that translations exist for them all, but just thinking ahead)

Side note: I personally don't think I want to work on Dink right now but it's still fun brainstorming how things could be done if someone actually wanted to do it!