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Reply to Re: Updated D-Mod: Quest for Dorinthia: Special Edition v2.5

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May 12th 2018, 03:36 PM
peasantm.gif
shevek
Peasant They/Them Netherlands
Never be afraid to ask, but don't demand an answer 
Anyway you could email me some of those save games?

Sorry, I've overwritten all of them with newer saves. But the problems are easy to find:

If you look at the hardness of screen 251, the problem is obvious.

The gag reel is all in finalwiz.c ie(). The hang is caused by line 480, where &guard1 should be &guard2. The same change should be made on line 382. Line 487 is missing a comma, so the move doesn't happen. On line 530, the move_stop should be a longer distance so there is time to read the text. Similarly for all the move_stops after it in that scene.

I have not been able to reproduce the hang in Athello, and looking at the source I can't find the problem either...