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October 2nd 2017, 09:56 AM
seth.gif
Seth
Peasant He/Him Japan
 
liquid141 - hmm, if it's running at 40 fps yeah that would be bad - just to verify the actual fps, can you enable the fps display in the Dink HD options? I didn't even know there was a way in modern drivers to force 40 fps.

New version!

------ Change log for 1.8.6 ----------

* (Windows) Running "dink.exe c:\temp\ACoolDMOD.dmod" from the command line will now install it, then run it. (original dmod file won't be deleted) Just seemed weird that this didn't exist so added it
* DMOD installer progress now switches to showing MB instead of K if the size is big
* BUGFIX: Fixed map loading bug that could crash the game (I added this one recently trying to clean up code to use more consts rather than magic #s, but there is always the risk I stupidely break something!)
* load_tile no longer instantly takes effect but requires a draw_screen or moving screens, this matches how 1.08 worked. Loading a save state or resizing the window will cause it to happen early, but hey, close enough
* BUGFIX: Fixed extra nasty bug where logic on certain things like charging your magic would pause the amount of time you used TAB to skip time

- Note: Just to be safe, save state version has changed, so old save states won't load