Reply to Re: Help me make DinkHD better
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I currently have quite a bit other stuff going on, so I can't really go through testing D-Mods for bugs. But if anyone wants to help Seth by testing my D-Mods with Dink HD (including the god-awful early ones), then feel free. I know HH2 had major issues. It wouldn't get past the intro for me, when I tried it some years ago. And those who got it somewhat working would eventually start randomly losing sprites on screens etc. None of the issues existed in other versions.
One problem I'd like to point out that really should be figured out, is an issue with all versions of Dink I've played. On newer operating systems (Windows 7 onwards), Dink seems to often walk slower when there's text on the screen. I'm not sure what could be causing this, but it's really annoying and especially problematic if you're in the middle of combat simulatenously. I know not everybody is experiencing this problem, but it seems worth looking into.
One problem I'd like to point out that really should be figured out, is an issue with all versions of Dink I've played. On newer operating systems (Windows 7 onwards), Dink seems to often walk slower when there's text on the screen. I'm not sure what could be causing this, but it's really annoying and especially problematic if you're in the middle of combat simulatenously. I know not everybody is experiencing this problem, but it seems worth looking into.