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Reply to Re: Changing a sprite's hardbox

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February 23rd 2017, 12:55 PM
wizardb.gif
Kyle
Peasant He/Him Belgium
 
LeprochaUn's approach would work. You can attach the second sprite as a shadow of the first, though it lags behind a little bit. If you know exactly when it changes its hardbox, you can also manually position the second sprite when the time comes.