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July 25th 2015, 12:41 PM
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Well, I remember having a good reason to put that in the readme, but now that I think about it I'm not so sure if it will hurt things or not. There's certainly no harm in giving it a shot after backing up your folder. However, note that any weapons, spells, or enemies unique to a DMOD will not get the default fixes. The fixes will only work on scripts that are taken straight from the main game scripts folder (in other words, have not been modified by the DMOD creator). This is assuming it doesn't outright break anything.

With some patience, you could rewrite an entire DMOD's scripts to use the fixes but that would take quite some time to do, especially for a larger DMOD. Although, if all you wanted to do is make the weapons and spells starting delay be fixed in a DMOD, I think that could be done without too much effort.