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Reply to Re: Reductio ad Absurdum: The Hundred Trials

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June 28th 2014, 10:12 PM
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I'm disappointed in myself because I didn't even realize I'd be starting a fight by posting this. I thought people might be interested in my DMOD idea. Oh well.

You realized your error quickly and as far as I can tell you handled it well and did what you needed to in order to relax. You have nothing to be ashamed of. Also, I do actually like the idea. But you are right that it does require a lot of effort on the part of the battles if it's to remain interesting. Generic pillbug and bonca fights won't get the game very far and will make it get boring fast.

Maybe this would be more doable and less boring if I scaled it back. There's no reason it has to be so long - after all, it's not like I wanted to make an "epic" or anything. Maybe 20 levels would be better.

There's nothing wrong with scaling it down so long as it still succeeds in what it sets out to do. Also, if you need any help with enemy ideas or with testing or scripting I'm willing to help out when I can (and I'm sure others here are as well).