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June 12th 2014, 03:35 PM
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metatarasal
Bard He/Him Netherlands
I object 
One is the ending screen, and one is a screen with 1000 teleporters, out of which only one takes you to the ending screen (I know it's unrealistic to do that with Dink, but it's just an example). Now, if you guess right on your first try, you could end up with a minute-long D-Mod. But if you get it right on your last try, you could end up having an Epic-length D-Mod. So yes, the length of the D-Mod could very easily end up fitting in the Epic category, but does the D-Mod fill the other aspects of providing an "epic adventure"? No.

For the length of such a DMOD you'd simply calculate an expected value. This is simply the average time it takes, it's the same for more complicated DMODs. You don't take the time that you get when somebody does everything right nor do you take the time that you get when somebody does everything wrong. You let a thousand real people play through the DMOD for the first time and take the average time it takes them. Of course this hypothetical DMOD would meet my criteria for artificially increasing playing time. A thing that doesn't turn a DMOD into an epic. Infinidink takes an infinity to complete and is still only a romp.

EDIT: Actually, let's make the counter example: If 500 of those teleporters need to be done in sequence, is the DMOD an epic then? On average it would take just as long as 1000 optional ones. It is my statement that both hypothetical DMODs would be equally long.

And the category is for players in the present, not players of the past.