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February 2nd 2014, 10:32 PM
custom_coco.gif
Cocomonkey
Bard He/Him United States
Please Cindy, say the whole name each time. 
Huh. It shouldn't be possible for that boss to get stuck because of this:

sp_move_nohard(&current_sprite, 1)


According to the DinkC reference, "If move_no_hard is 1, the sprite will move freely through hardness." Is that not how it works?