Reply to Re: Malachi the Jerk
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Huh. It shouldn't be possible for that boss to get stuck because of this:
According to the DinkC reference, "If move_no_hard is 1, the sprite will move freely through hardness." Is that not how it works?
sp_move_nohard(¤t_sprite, 1)
According to the DinkC reference, "If move_no_hard is 1, the sprite will move freely through hardness." Is that not how it works?