Reply to Re: Hard.dat tile stamping data
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Yeah, that was written back when Dink's source wasn't available yet. A lot of what he calls "junk bytes" are padding bytes for memory alignment reasons. Then again, *really* most of what he calls junk is because of Seth's irrational fear of the 0-index. Arrays would be defined as int[30], and WC would have "4 junk bytes, followed by 29 integers" in the guide.
If you can read C, it helps to have the struct definitions from the 1.08 source next to you when reading WC's guide.
If you can read C, it helps to have the struct definitions from the 1.08 source next to you when reading WC's guide.