Reply to Re: Dink with Lua scripting
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The merge back into the official GNU FreeDink is up the Beuc, the maintainer of that version. If he's willing to do it, I'm not saying no, but it's not up to me.
The project is still going strong (slowed down during Christmas, for obvious reasons) but I've currently implemented most of DinkC in Lua, save for a few details and very weird features, like the choice menu, which I am working on now.
After that, I'm going to re-implement the original Dink game in Lua, and make sure I can play the whole thing through using Lua only, which should ensure at least a minimum of feature-compatibility and feature-completeness. After that, I'm going to do my best to build and release a Windows executable for those interested in trying out my engine. I'll obviously let you all know when that time comes.
The project is still going strong (slowed down during Christmas, for obvious reasons) but I've currently implemented most of DinkC in Lua, save for a few details and very weird features, like the choice menu, which I am working on now.
After that, I'm going to re-implement the original Dink game in Lua, and make sure I can play the whole thing through using Lua only, which should ensure at least a minimum of feature-compatibility and feature-completeness. After that, I'm going to do my best to build and release a Windows executable for those interested in trying out my engine. I'll obviously let you all know when that time comes.