Reply to Re: Dink with Lua scripting
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Yeah, I'm not really expecting this thing to go anywhere. Mostly I'm doing this whole project for my own amusement. I just figured I would share it too, since doing something like this just for yourself isn't all that rewarding.
Being that I haven't been around here for years, it's not odd that I've completely missed your project. It sounds interesting, I'll make sure to have a look at it. The problem, of course, with preprocessing into DinkC is that you're ultimately left with no more features than what can be accomplished with DinkC at the end of the day. Back when I was working on a version 2 of my EasyDinkC editor, I added in lots of features that basically amounted to the same thing; the editor had a clever scripting language that would "compile" into DinkC at the end of the day. I never finished the thing, though, and I don't even know if I've got the source code anymore.
I'm going to try my best to make it easy for people to use my extended engine, to ease some of the pain of using it.
Being that I haven't been around here for years, it's not odd that I've completely missed your project. It sounds interesting, I'll make sure to have a look at it. The problem, of course, with preprocessing into DinkC is that you're ultimately left with no more features than what can be accomplished with DinkC at the end of the day. Back when I was working on a version 2 of my EasyDinkC editor, I added in lots of features that basically amounted to the same thing; the editor had a clever scripting language that would "compile" into DinkC at the end of the day. I never finished the thing, though, and I don't even know if I've got the source code anymore.
I'm going to try my best to make it easy for people to use my extended engine, to ease some of the pain of using it.