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December 17th 2013, 05:36 AM
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metatarasal
Bard He/Him Netherlands
I object 
I believe that 4 hours used to be the definition? There is a lot of subjective interpretation to this though. I think I've mentioned this before, but infinidink might take an infinity to complete, but it's still only a romp because of its proceduraly generated content. SabreTrout released CC2 as a quest originally because it only had a single town, though content-wise it should really have been an epic. I realeased my own DMOD The Scourger as a quest because it had fewer scripts and screens than the original game, even though in terms of gameplay time it probably could have been an epic. I eventually cleared up the situation by adding an additional world to the DMOD getting both the screen and script count above those of the original game. (Actually, I think I may have had one or two screens less than the original game but considering how many of those were not in use...)

Originally the definition of an epic was simply that it is about the same length as the original game, or longer.

There's also a lot of ego involved, as people having made a three hour adventure do consider this to be significantly larger than an adventure just over an hour long. So they want to be in epic territory, even though they're at least as far away from some of the big epics as they are from that simple one hour quest. The distinction between romps/quests/epics really is a very coarse one, each really describing very different kinds of DMODs. But there's no denying that there are some very large quests out there as well, they deserve our credit too! EDIT: Also size isn't everything, there are romps that are better than epics!