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November 17th 2013, 10:54 AM
peasantm.gif
shevek
Peasant They/Them Netherlands
Never be afraid to ask, but don't demand an answer 
The original source's fireball script includes
sp_kill_wait(1); //make sure dink will punch right away

However, if I understand DinkC.txt (in particular the added comments), sp_kill_wait doesn't actually have this effect (in fact it doesn't have any effect at all). Since the fireball also sets sp_seq and sp_frame, no action should be required to make Dink "punch" right away...