Reply to Re: Malachi the Jerk
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The original source's fireball script includes
However, if I understand DinkC.txt (in particular the added comments), sp_kill_wait doesn't actually have this effect (in fact it doesn't have any effect at all). Since the fireball also sets sp_seq and sp_frame, no action should be required to make Dink "punch" right away...
sp_kill_wait(1); //make sure dink will punch right away
However, if I understand DinkC.txt (in particular the added comments), sp_kill_wait doesn't actually have this effect (in fact it doesn't have any effect at all). Since the fireball also sets sp_seq and sp_frame, no action should be required to make Dink "punch" right away...