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November 4th 2013, 01:31 AM
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Nope, the wait(500) is fine I think. However, I found a solution where you can use move_stop so it will move the proper amount, but not freeze Dink permanently. It also has no memory leak, hurray!

You need two scripts though. The basic idea is the second script is called to do the movement, and is destroyed after the wait(500) is done in the main script so that even if the object got stuck, the second script will be killed and Dink will unfreeze as normal. I'll post it after I figure out why they won't collide with eachother and why if you don't let go of the button Dink sits there and pushes the air...

edit:
well they sort of collide with eachother but not at the edges for some reason

edit 2: I owe you an apology Scratcher... wait(500) WAS too little time. dang.