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So, I've been working on small bits and pieces of this again, and I've also come up with a new title that I hope will stick, as I'm not 100% on it yet. When I know for sure I might just make a new thread to avoid all the clutter. The new title still relates to how the D-mod ends, but it also gave me an idea that I will incorporate into other parts of the D-mod for a story arc/theme that appears throughout the entire D-mod. This way, there is more of a point to the entire journey of the D-mod rather than a collection of loosely connected quests and dialogue.
As for what progress I've made, I played through everything and fixed a couple bugs, added more dialogue, clarified a few journal entries, and worked on my first dungeon a little bit. I've hit a major block with one of the puzzle ideas, where, for one, my scripts don't work like I hoped so I need to come up with a new approach on how to get it working, and two, I need to fix being able to walk diagonally between the sprites. I might finally have my work cut out for me.
Release date is still aiming for 2013, but there's still a lot of work for me to do and I don't have a lot of time during the week to work on it. So, the release date will be tomorrow. I'll post an update again when I've made a good bit more progress.
As for what progress I've made, I played through everything and fixed a couple bugs, added more dialogue, clarified a few journal entries, and worked on my first dungeon a little bit. I've hit a major block with one of the puzzle ideas, where, for one, my scripts don't work like I hoped so I need to come up with a new approach on how to get it working, and two, I need to fix being able to walk diagonally between the sprites. I might finally have my work cut out for me.
Release date is still aiming for 2013, but there's still a lot of work for me to do and I don't have a lot of time during the week to work on it. So, the release date will be tomorrow. I'll post an update again when I've made a good bit more progress.