Pupperoni's Profile
As much as I'm seeing, activate_bow(); is an internal call and isn't referenced anywhere in the ini or the story folders, so I'm guessing that's tied directly into the dink engine itself.
Would I have to rebuild the entire engine to change that?
Would I have to rebuild the entire engine to change that?
Pupperoni has released 1 file
Title | Category | Avg | Updated |
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Evolving Magic Demo | Development, Demo | N/A | May 2nd, 2024 |
Pupperoni has written 1 review
Title | File | Type | Score | Date |
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A godsend for newer OSs | WinDinkEdit Plus 2 Drone Edition | Normal | ![]() | April 15th, 2024 |
Pupperoni has taken 1 screenshot
Screenshot | File | Date |
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Evolving Magic Demo | May 2nd, 2024 |