Reply to Re: Malachi the Jerk
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There is a thing called overkill,
Fair enough, I think for standard gameplay this is actually true. Too much clutter and combat becomes a chore.
But for set pieces, like a hidden house in the forest or a special landmark like a grave of a loved one, etc... I feel like you should remember those spots when you turn off the game
Fair enough, I think for standard gameplay this is actually true. Too much clutter and combat becomes a chore.
But for set pieces, like a hidden house in the forest or a special landmark like a grave of a loved one, etc... I feel like you should remember those spots when you turn off the game