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Reply to Re: Help pls test my new DMOD packaging program

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September 30th 2013, 08:35 AM
custom_magicman.gif
magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
It's been done, but not for the main Dink engine.
redink1's old engine improvement reDink (of which most features are incorporated into 1.08) included a file called reDmod.exe which could be placed in a D-Mod directory, and it'd run that one. This was so that people who'd want to use fancy engine features could include that .exe and the players wouldn't have to change their main Dink engine.

As far as I know, nobody published a D-Mod making use of those engine features before 1.08 came along.