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Reply to Re: New Dev File: Dink Script Improvement Pack

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March 4th 2013, 12:26 PM
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Nope. A lot of people have worked from the assumption that they take place pretty much back-to-back, while Mystery Island itself seems to imply that years have passed.

I suppose I'll lean towards Mystery Island being a slightly later adventure.

The only flaw I can see that detracts from the file's purpose is that the readme doesn't confirm that the juggle variables are free for the developer to use as juggle variables, because it looks like they are.

Yeah, that's something I thought about the last couple days. I also don't explain very well that you do need to make sure the three globals are defined in the "main.c" if you are implementing in a DMOD you already started. I'll probably update the documentation soon to make this clear. But for now, make sure you have &jug, &jugb, and &jugc global variables called in "main.c". If you use the included main.c this is already done for you, otherwise you have to add it to your own main.c.

I like that you can fire the Hellfire diagonally now!

Hell yeah! (get it?)