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Reply to Re: New Dev File: Dink Exploding Missiles Superfix

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January 20th 2013, 04:01 PM
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Hmm, I thought of something. Instead of using the basic sp_mx and sp_my to make the missiles move, the missile could run a loop that increments it's sp_x and sp_y based on predefined values (like it's sp_gold, and sp_defense).

It would be complex and there's a chance it might still not work. There's also the fact that every single missile item would have to be edited as it's a problem with all of them. Now if only these things could be fixed in the engine it would be a lot better...unfortunately, I'm not your guy, as I am not skilled at understanding the Dink source.