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Reply to Re: New Dev File: Dink Exploding Missiles Superfix

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January 20th 2013, 01:18 AM
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Someone, I actually thought of doing that (the bandaid you mention in the last paragraph). The main reason I opted not to is because it would be a slightly bigger change to the functionality. But what could be done is first check the missile_target brain is 0, then check whether it's not hard. If both are true than don't explode. I think that would work pretty splendidly. Then just hope none of the secret tunnel trees in the DMOD are set to soft or similar important things to shoot soft, or you won't be able to deal with them without fixing them in the editor.

Maybe I'll add an excerpt for people to add to their scripts if they want that functionality (for the next version), but I'm afraid of making it all too complex. I'm hoping to keep things as simple as I can. And I really don't want to break anything important...that's the hard part, I think.

Also, you are in the credits, Someone, because I reference your FIFO and variables tutorial. Thanks a lot as it's helped me much in my DMOD!