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Reply to Re: New Dev File: Dink Exploding Missiles Superfix

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January 18th 2013, 07:33 PM
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I've also noticed the random doubled missile speed; it's noted at the end of the readme for this file as a glitch I know about but that isn't fixed by the new scripts. Unfortunately, I don't have any idea how to fix it... I reckon it involves how the engine handles sp_mx and sp_my, but I can't be sure. Maybe on rare occasions it adds the mx/my twice instead of once?

Now I'm tempted to run some tests to see if the mx/my is still the same when the missile goes really fast. if so there might not be any way to fix it without digging into the source.

And yeah, sorry I've joined the Dinkiverse so late...but hey, it's impressive that Dink is still alive in 2013, all the way from 1997(9). And even though Dink is starting to get old, I think at the very least we haven't seen his last great adventure yet.