The Dink Network

Reply to Re: CC3?

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
January 15th 2013, 04:41 AM
custom_skull.gif
Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
As a long time CC fan, I have a few questions myself, if you don't mind me asking. Not concerning the gameplay, but the project itself.

First of all, why not release the demo on this site? I know it is majorly unfinished, but I think it would please a lot of people to even see a glimpse of CC3. Maybe the feedback would even inspire you to one day start working on it again. Cause, let's face it, CC3's been "done" multiple times in the past. You know, if I was a really evil person (which I'm not), I'd release the demo from my computer.

Secondly, why does CC3, in your mind, have to be more bigger, better and epic than CC2? I can understand the goal of improving your skills as an author, but there really is nothing to improve in CC2. It's pretty much perfect, for a D-Mod, and a game. If somebody can find a single thing in CC2 that needs improving, he/she's a nitpicker, and if you, Sabre, aim to make CC3 better than its predecessor, you're way too much of a perfectionist. The sad, or the great (I don't really know which) part is, you have managed to do this. Even in the short, unfinished demo, you've managed to make the characters even more in-depth and interest-catching than in CC2.

Thirdly and lastly, why do you feel the need to do this by yourself? I know CC3's a very personal project to you, that you hold very close, but literally, you have not (at least publicly) asked for any help during this project, and let nobody in on it. The ironic part is, this D-Mod is such a big deal, I think everybody on this site would actually help in the making of it, even in the slighest way they can. So speaking for myself, if I was the author of the CC -series, before I'd quit on CC3, I'd try out collaboration work with other Dinkers. You'd lose nothing in trying it out.

Well, that ended up being a rather long wall of text. I promise after this, if you want so, I'm done giving my 2 cents about CC3.