Bomb (The)
The mayor of the town 'The End' receives a letter. The letter says that a bomb is going to blow up the whole town if the mayor doesn't give the blackmailer a certain amount of fish. Dink has to find a way to deactivate the bomb.
Playtime 60 - 120 min.
Playtime 60 - 120 min.
Released: | October 1st, 2009 |
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File Size: | 277.94 KB |
Downloads: | 360 |
Release Notes: | Changed some dialogues. Less screenlocks! Edited some hardness. Removed the saved games... |
Play: | Play this D-Mod right now in your web browser! (More Info) |
The Bomb by Iplaydink
The Bomb is a quite small D-Mod that lasts for about an hour. I’ve successfully played through the whole D-Mod without finding any bugs that I can recall. I think I found all of the secrets, though most of them were easy to find.
- Short summary –
*Slight spoiler ahead*
In my honest opinion, I didn’t find the story in this D-Mod very interesting. Dink has to save the town of “The End” from being blown up by a bomb, mysteriously placed in the caverns below. The mayor of “The End” draws the solution that the bomb must’ve placed there by people from another town called “Slowpoke”. He sends Dink to investigate the problem. But the town of “Slowpoke” has also received a bomb threat – and of course, they believe the bomb has been placed there by the people of “The End”. Investigating further, Dink learns that the threats are coming from a strange bomb cult. After some searching, Dink discovers the enemies hide-out. He enters and kills everyone inside – then you’ve completed the D-Mod.
Good aspects
- I liked the new enemies; they fitted well and didn’t look too drawn.
- The music in the cathedral and other critical moments were very good.
- Many secrets (though they’re easy to find).
- “The cathedral of bombs”.
- Some humor!
Negative aspects
- Some music was annoying (like the music in the towns and forests).
- Many sprites had a wrong depth que, you should really set things like stair, carpets and small stones to -1 so Dink always walk on top of them.
- I thought the terrain and most of the areas lacked in details… Since I’m a detail freak when it comes to D-Mods, I was a little annoyed of this. You should add more different tiles with rocks and water, maybe add some grass or some bush sprites also.
- Many houses were locked with no explanation why.
- Too short ending.
- Lack of interaction with other NPCs.
- Some points of the story.
Final words
This is a good D-Mod considering it is Iplaydinks first mod. It’s not excellent – but I have all confidence that Iplaydinks future D-Mods will be very well done. Just add some focus on the environment and the story. You should really continue making your own enemies. That was a big plus!
“The Bomb” is definitely worth a try. Download it!
Score: 7.5
The Bomb is a quite small D-Mod that lasts for about an hour. I’ve successfully played through the whole D-Mod without finding any bugs that I can recall. I think I found all of the secrets, though most of them were easy to find.
- Short summary –
*Slight spoiler ahead*
In my honest opinion, I didn’t find the story in this D-Mod very interesting. Dink has to save the town of “The End” from being blown up by a bomb, mysteriously placed in the caverns below. The mayor of “The End” draws the solution that the bomb must’ve placed there by people from another town called “Slowpoke”. He sends Dink to investigate the problem. But the town of “Slowpoke” has also received a bomb threat – and of course, they believe the bomb has been placed there by the people of “The End”. Investigating further, Dink learns that the threats are coming from a strange bomb cult. After some searching, Dink discovers the enemies hide-out. He enters and kills everyone inside – then you’ve completed the D-Mod.
Good aspects
- I liked the new enemies; they fitted well and didn’t look too drawn.
- The music in the cathedral and other critical moments were very good.
- Many secrets (though they’re easy to find).
- “The cathedral of bombs”.
- Some humor!
Negative aspects
- Some music was annoying (like the music in the towns and forests).
- Many sprites had a wrong depth que, you should really set things like stair, carpets and small stones to -1 so Dink always walk on top of them.
- I thought the terrain and most of the areas lacked in details… Since I’m a detail freak when it comes to D-Mods, I was a little annoyed of this. You should add more different tiles with rocks and water, maybe add some grass or some bush sprites also.
- Many houses were locked with no explanation why.
- Too short ending.
- Lack of interaction with other NPCs.
- Some points of the story.
Final words
This is a good D-Mod considering it is Iplaydinks first mod. It’s not excellent – but I have all confidence that Iplaydinks future D-Mods will be very well done. Just add some focus on the environment and the story. You should really continue making your own enemies. That was a big plus!
“The Bomb” is definitely worth a try. Download it!
Score: 7.5
Topic | Posts | Poster | Last Post |
---|---|---|---|
Walkthrough for 'The Bomb' | 4 | iplaydink | November 25th 2009, 04:02 AM |
What do you think? | 18 | iplaydink | October 15th 2009, 10:48 PM |