Reply to Re: Bookshelf
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I'll answer number 3 right now as it is relatively unanswered compared to the other two.
You can check whatever weapon has hit your object by:
int &var = compare_weapon("<script>");
This will return 1 when the object was hit by a weapon with the script <script>. So, for example when Dink would need to hit something with his fist <script> would be item-fst. You can use the &story variable to check if the story requirement is met to get something like this:
This script would then be attached to the object Dink has to hit with his fists.
EDIT: Also, feel free to ask in this thread about all your questions. I won't always have time to answer every question by PM, but I don't mind answering some questions here from time to time.
You can check whatever weapon has hit your object by:
int &var = compare_weapon("<script>");
This will return 1 when the object was hit by a weapon with the script <script>. So, for example when Dink would need to hit something with his fist <script> would be item-fst. You can use the &story variable to check if the story requirement is met to get something like this:
void hit(void) { if (&story == 2) { int &var = compare_weapon("item-fst"); if (&var == 1) { //Do whatever you want here... &story += 1; } } }
This script would then be attached to the object Dink has to hit with his fists.
EDIT: Also, feel free to ask in this thread about all your questions. I won't always have time to answer every question by PM, but I don't mind answering some questions here from time to time.