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Reply to Re: Let's Play: I, Kara Gu

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August 9th 2012, 03:18 PM
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Arik
Peasant He/Him
 
Just so my only contribution to the thread isn't a moan about bugs: I noticed in part 3 you wondered a bit about Easy Mode. Easy Mode was kind of an afterthought - all the balancing was done around normal - but I wanted it there as an option to people. It gives Kara two full life bars (i.e more than double her health), and means that every level will, in addition to a bomb, permanently give her a point of defense. So at the beginning of the game she can take just over twice as much damage before dying, and at the end she can take around 4-5 times as many hits.

(In the first version I released Easy Mode simply gave Kara 5 defense and that was it, but reviewers correctly pointed out that this unbalanced the beginning of the game, making Kara pretty much invincible. I think for the people playing on easy mode it's the end game where you'd want more chances, so I changed it.)

Those changes are all about giving Kara more chances though, which probably wouldn't help less aggressive players. A more fully-featured easy mode would have cut down on some of the enemies and cut the bosses down to size too.