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Reply to Re: What's the best way to run a script every time a save is loaded?

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February 12th 2012, 02:13 PM
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Paul
Peasant He/Him United States
 
One other idea occurred to me recently, which is to take advantage of the fact that the arm() procedure of the current weapon and magic are run on a load but... That would require altering every item (or more feasibly every magic) and just seems like it could break in a million different ways in a reasonably complex d-mod. So basically that would solve 3, but make 1 and 2 much worse.