The Dink Network

Reply to Re: vision in the game

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
June 7th 2003, 10:39 PM
pq_frog.gif
Ric
Peasant They/Them Canada
 
Ya, visions are sticky, but so usefull! I would try to debug it by adding say("vis = 1",1); after the &vision = 1; command. When you run it, dink will say it if that proc. got run. Also use the debug (alt-D) at that point. It will say in the debug text if the comparison if(&story == 2) was made.