Reply to Re: vision in the game
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Ya, visions are sticky, but so usefull! I would try to debug it by adding say("vis = 1",1); after the &vision = 1; command. When you run it, dink will say it if that proc. got run. Also use the debug (alt-D) at that point. It will say in the debug text if the comparison if(&story == 2) was made.