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Ric's Profile

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Ric
Peasant Canada
 
I'm a factory worker in Alberta Canada. I Have 4 kids, two of whom are trying to learn how to make a game. A bit too young yet though.
I've been away a long time, but somehow the Dink network still feels like home.

E-Mail rhal95@shaw.ca
Private Message

2003-05-06 07:26:35
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Ric
Peasant Canada
 
Usually we use &story to advance the storyof the game (it could be used for other things but then why call it story...)
when you complete a task you could enter the line &story =2; then elsewhere have a room script that says
if(&story == 2) { &vision = 2; }
placing a bridge or removing a door in the 2nd vision of that screen allowing you to continue to the next area, or give you a weapon or anything. Any script can read a global like &story and can use if(&story == n) to change the game. Often if you want something be be set for the entire time &story is early or late in the game, use: if(&story < n) less than, or
if(&story > n) greater than.
Remember a space before and after the == , < , or >.

Magicman is right, only it's worse than not working. It sometimes works. Include that space or you might pull out your hair trying to figure out what is wrong.
(About the return thing, posting on the board just didn't copy the spacing as written.)

Ric has released 5 files

TitleCategoryAvgUpdated
Windemere Graphics PackDevelopment, GraphicsGood 8.0January 31st, 2006
Dink Models ( .Blend )DevelopmentExceptional 9.0January 5th, 2006
BlendTutDevelopment, TutorialExceptional 9.5November 27th, 2005
ChaosD-Mod, RompFair 6.3August 31st, 2004
Bane of the MagiD-Mod, QuestGood 8.5June 29th, 2004

Ric has written 2 reviews

TitleFileTypeScoreDate
Hard To Rate This Windemere SourceNormalGood 7.0January 4th, 2006
Very Nice Grass to Pavement/Stones TilesNormalGood 8.0June 30th, 2002