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Reply to Re: Let's make a cross platform editor for everone to use! (CALLING ALL C++ PROGAMERS!)

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June 12th 2011, 08:57 PM
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darksign13
Peasant He/Him United States
Hungry, Horney, and Helpless... Take me home. 
In spite of all the down beat posts, I WILL finish this editor. I've had a talk with GameHampe and he doesn't think it worth the effort to combine Java and C++. He is willing, however, to offer a little help in translating usable parts of his code in to C++. So I will press on and try to finish this editor.

As to yeoldtoast's post: I'll agree, my judgement went a little to the harsh side, but I had been messing with freedinkedit all day and was getting annoyed with it. So here, in a nut shell, are my complaints with it:

* I have to spend way to much time trying to get to a specific map or tile thanks to the directional keys over shooting.

* The hardness is very difficult to set, especially for large, odd shaped entities like buildings.

* Navigating tile and entity pallets is very difficult and counter-intuitive. Also, same problem with overshooting as stated above.

* Having to pick up an entity to check or change its settings usually results in moving it slightly, which means small misalignments that go unnoticed until inconvenient times, or a least result in annoying time spent trying to realign. This is especially aggravating if you have to do it to the same entity many times.

And to Simeon: Yes, I agree a Dink Smallwood 2 would be nice, but to really make it worth while it would have to be completely updated and modernised. That means true 3D graphics, more intelligent and articulate entities, and the complete rewriting or replacement of dinkC (dinkC++ ?). And more features I just can't think of right now.

However, since it has been brought up, we'll put it to a vote.

I will post a board if I get say 60% positive feedback, at least 3 other C++ programmers who will join the project, and a couple of good 3D graphic artists willing to join, I will start the project. Short of that, it will be impractical.