Reply to Re: What do you need?
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The engine etc doesn't really hold me back at all, if I wanted more powerful stuff I'd learn and use Novashell, Unity or whatever. Some of the actual bugs can be annoying but it's usually possible to find a workaround.
What holds me back is just me, I guess. Expert procrastinator
I'm finding the hardest part of making a D-Mod being making and telling a good story. Everything I've made previously has been fun but not exactly big on story, so working on something more serious is a bit harder. How to get a good atmosphere and a detailed story across using almost entirely dialogue (which is hard in itself) without having tons of long cutscenes, as well having a good and balanced gameplay with an interesting map is quite a skill.
Making a simple game like a D-Mod gives quite an insight into how much work goes into a "real" full game (and how important good planning and design can be, as opposed to making it up as you go along).
I'm also something of a perfectionist so I can spend hours getting a script working perfectly and then I'm fed up, so can often only get a tiny actual amount done for a long time spent doing it.
As for what does motivate me... is completing stuff I suppose. It is nice to release something and find that people enjoy it, plus finally managing to complete a tricky part that has been a challenge is a real kick.
And anything that involves tinkering with computers is always good with me, so D-Modding is perfect Coding, graphics, sound & music, mapping...
What holds me back is just me, I guess. Expert procrastinator
I'm finding the hardest part of making a D-Mod being making and telling a good story. Everything I've made previously has been fun but not exactly big on story, so working on something more serious is a bit harder. How to get a good atmosphere and a detailed story across using almost entirely dialogue (which is hard in itself) without having tons of long cutscenes, as well having a good and balanced gameplay with an interesting map is quite a skill.
Making a simple game like a D-Mod gives quite an insight into how much work goes into a "real" full game (and how important good planning and design can be, as opposed to making it up as you go along).
I'm also something of a perfectionist so I can spend hours getting a script working perfectly and then I'm fed up, so can often only get a tiny actual amount done for a long time spent doing it.
As for what does motivate me... is completing stuff I suppose. It is nice to release something and find that people enjoy it, plus finally managing to complete a tricky part that has been a challenge is a real kick.
And anything that involves tinkering with computers is always good with me, so D-Modding is perfect Coding, graphics, sound & music, mapping...