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Reply to Re: Dink Smallwood HD for Windows beta available to try

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September 4th 2010, 06:43 AM
fairy.gif
ToKu
Peasant He/Him Austria
Think positiv. Say NO. 
WOW, that version is great

What a great improvment:
+ The errors with loading graphics during the game are gone
+ I love that the text has a dark background
+ When the game 'hangs' you can still get back to the main menu

Some issues I discovered:
1. the size and position of sprites is not the same as in 1.08. In Forest of Doom there is a screen with a lot of small stones. Well now the stones are 100%
the riddle with the stars has a lot of small arrows on the ground. Only one is in the correct size. All other are 100%
the position of sprites is different: The house where the vinyard is is moved a lot to the right.
2. in Yaztromos tower and in the tree hut the right part of the status bar appears in the 'middle' of the screen too
3. when you call twice sp_script for one sprite than the main calling script gets killed. E.g. script call1.c creates sprite foo and give it script sc1. In sc1 there is an sp_script for foo to sc2. After this second sp_script the call1.c gets killed - most of the time.
4. sp_range seem not to work as in 1.08 The enemies most of the time are not able to hit Dink at all.
5. When you want to get an answer from the player through keyboard input there is something wrong. DinkHD enters itself 8's and you are not able to enter something else.
6. The DinkHD window would be great if it is resizeable. On my screen you either don't see the top (1920 x 1080) or the bottom (1600 x 900).
7. a quit button would be great as well in the main menu.

Nevertheless DinkHD is awesome