Reply to Re: Recover map/work after windinkedit crash?
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I have to agree with MsDink, this looks like quite a handy little batch file. I played around with it and got it working just fine. It does take a lot of time to compress large DMODs though. I think I will edit it so that it only backs up the .DAT and .ini files, that should be enough to recover everything that WinDinkEdit can break, and it saves time.
Also, instead of using ..\dinkedit\windinkedit.exe You can also use ..\dinkedit\windinkedit.exe -game <directory>. This way WinDinkEdit opens <directory> when it opens (another timesaving thingie).
This is a great way to spend a couple of hours for someone like me who has never worked with batch files before... (Spent mostly on trying to work out how 7zip's command line works )
Also, instead of using ..\dinkedit\windinkedit.exe You can also use ..\dinkedit\windinkedit.exe -game <directory>. This way WinDinkEdit opens <directory> when it opens (another timesaving thingie).
This is a great way to spend a couple of hours for someone like me who has never worked with batch files before... (Spent mostly on trying to work out how 7zip's command line works )