Reply to Re: Dink Smallwood on iPhone will fail.
If you don't have an account, just leave the password field blank.
Woot, my old login works!
Hey DaVince,
>>I imagine the end result can be easily compiled for both iPhone and iPod.
Yep, it will be for both.
>>By the way, for touch screens I think it might be a better idea to control the player by dragging him, rather than being stuck with four arrows in a corner to tap and hold.
I'm definitely with you here, the arrows work ok but I am going to be testing a new system that should feel more intuitive. (Player will probably be able to choose either..) Also, things like being able to tap items in your inventory to arm them and such will help. Anything I can do that will simplify the interface without breaking DMOD support.
Hey DaVince,
>>I imagine the end result can be easily compiled for both iPhone and iPod.
Yep, it will be for both.
>>By the way, for touch screens I think it might be a better idea to control the player by dragging him, rather than being stuck with four arrows in a corner to tap and hold.
I'm definitely with you here, the arrows work ok but I am going to be testing a new system that should feel more intuitive. (Player will probably be able to choose either..) Also, things like being able to tap items in your inventory to arm them and such will help. Anything I can do that will simplify the interface without breaking DMOD support.