The Dink Network

Dink's Nightmare

Me spamming Hellfire! at level 530!
Description
What you will expect to see changed from Version 1.0 to 3.0 is:

New Logo to match the Dink's Nightmare name.

New Buttons to match the D-Mod Logo.

The Monsters are a bit harder and higher in level and exp and health.

Magic is now more noticably important than before, not only does your magic do its normal damage it also does damage based on your magic power, and
level.

The "Tink" sound is removed on all Knights, they only make that sound when they hit and is not as annoying as before.

The some hardness but not all hardness issues fixed.

Some Music Changes, or updates.

There are some new secrets, so be ready to look for them.

The NPC Old Lady in all Shops no longer refers to old Dink Smallwood Quests, but more involved in this D-Mod and does not reflect the story line from Original Dink.

Map has 2 New Shops in the fridgid area and are marked for your convenience on maps.

More Save spots are marked on map for your conveiences.

Also the higher you level the faster Dink animates, this should of been in Version 1.0 but I think no one is noticing it or its just not there...

Several minor changing probably not noticable to players.

File size greatly reduced!

File name changed from Superdink.dmod to Dinkmare.dmod, this change is permanent. You can keep or remove the old dmod if you wish.

Decided on Dink's Nightmare as the D-Mod name, this is also permanent and will be the same for future versions!

And you guessed it, it is not backwards compatible save game files with SuperDink...
Released:December 3rd, 2009
File Size:5.15 MB
Downloads:91
Release Notes:These are the following updates:

File size reduced.

The death sprites fixed.

Found one map section that did not have the "tink" sound removed, this has been fixed.

Added scripts and graphics for Large Black Knight Boss... In a later version these new monsters I am working on will be added.

Logo Version changed to v3.1 at the bottom left hand side.

Some hardness issues fixed, but not all of the issues. Most noticable at begining map island.
Play:Play this D-Mod right now in your web browser! (More Info)
 
December 2nd, 2009
v3.00
Score : 7.5 good
knights.gif
merder
Peasant Male Netherlands xbox steam
The Voice in the back of your head! 
ok review time.

First of Dinks nightmare is a pure combat d-mod there's very little to no story line.

and now for the review.

Music: 6.0
Many of the tunes where classic game tunes hat brought back memories. and sometimes even it fitted the surroundings. but usually not. so it could have been better on that but is still enjoyable. so i give it a 6.0.

Graphics : 6.5
I saw no new graphics but i did see some unused monster sprites(unused in the original game). the spike enemy. but for the rest the origanl graphics where used good but i found it lacking some eye candy. but atleast it is better then over use of eye candy. so i gonna give this a 6.5.

monsters: 7.5
ok here are some spoilers so don't read if you don't want spoilers

as usual in the dink games the pillbugs weren't anywhere near though to beat. great for initial leveling.

The slimers where numerous and no match for my light sword wich i later found out i had prematurely and cheaper than supposed to (1000 gold cheaper), because the lady in the shop in the center of it sold it.(she actully is the same lady who sold dink the light sword in the original game)

the bonca's where thougher except the purple ones the where i cinch to defeat thanks to their infamous but(so yea i abused it )

the slayers i managed to ake them out before they even could touch dink so i can't give them some good analysis.

The goblins where also plentyful land to slow to give me a decent fight. so i simply took them all out for the exp.

the knigths where the first enemies to give me a decent fight. so on them i started to add to my def manually and a few levels later they to wussy to damage me. sigh

the new enemy the spike or atleast your spike. was annoying as it was quickly to speed up and kept getting faster. until it died. it's bigger brothers i found actually easier to beat sure they had more to hit me with but i also had more spike to hit. and seemed to have about the same amount of health.

the giants where strong enough to live up to their name but because when i got to them hellfire was so overpowered that it took 2or 3 blasts to take out an entire screen of them. including the giant giants.

And i found the dragons to be a disappointment. when i got there i only had mega-potion boost in magic and they seemed to be unable to hit me with their magic. so the only matter of self-defense they had would be their touch-damage. but they never could get close because i just rained hell-fire on them.

the addition of the screenlocks was aggrevating but did add to the game. but i missed the addition of boss-ish enemies to fight. all the enemies where an entire species so i cou;dn't call any of them a boss.
so there where some flaws in them but if you get more expierenced you could work them out. and some boss-ish enemies would have been nice too. so overall i give it a 7.5.

Story: *N/A*
like i said little to no story line so i'm not giving a rating there.

Difficulty: 8.5
challenging but not though.

The good:
the map is big and there are plenty of monsters to slaughter. now normally i i'd considder it a bad to have that many monsters but this is a pure combat d-mod so it is supposed to be that way.
many of the music where classics ond calming to listen to. and yet some got me in the fighting mood.

The bad:
i could not only git the light sword prematurely i also could get it cheaper then it was intended to. so that reduced the effort t i had to put in in the d-mod.
Hellfire was price but overpowered. i only had mega potion magic boosts when i got it but it still made mincemeat out of the stone giants.
the later enemies seemed to only upgrade in size not in anything else but still gave a lot more exp.
the dragons where way to easy to defeat. when i met them they where completely defenseless against my rage.

overall score 7.5

fit for: who feel like a slaughter fest or want to hone their combat skills.
TopicPostsPosterLast Post
Dink's Nightmare (Offical) V3.013TGADecember 24th 2009, 07:10 PM