Reply to Re: Dink Smallwood on iPhone will fail.
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If the development framework is the same, or at least similar, I imagine the end result can be easily compiled for both iPhone and iPod.
By the way, for touch screens I think it might be a better idea to control the player by dragging him, rather than being stuck with four arrows in a corner to tap and hold. I hope Seth will consider this.
By the way, for touch screens I think it might be a better idea to control the player by dragging him, rather than being stuck with four arrows in a corner to tap and hold. I hope Seth will consider this.