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March 10th 2003, 08:17 PM
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Ric
Peasant They/Them Canada
 
The main reason we can't make an online version of dink is because we can't see exactly how the engine does what it does. We don't have the source code that it was originaly written in. It was written in c (c+ mabey?)a programing language similar to dinkc. It was written then compiled, I assume into machine code, and now just looks like a scramble of different symbols if you even get to see it. I'm thinking someone might have a "decompiler" that would help, but many of the vetrans on this board have tried everything. We don't know the logic or the equations the dink engine uses. Reverse engineering would be an attempt the build a new engine that can duplicate all the same results given the same graphics and scripts. It is harder than it sounds.