Reply to Re: I have an idea...
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The only problem with having more than the given categories is that you can only really equip 2 things (one from your magic category and one from your items category.) So even if you did use your placeholders, when you go to equip your armor, that will be the only thing equipped from the original category it is in. You would have to use a global to keep track of which armor is equipped, and in doing so, it won't display the equipped box around the armor equipped. You'd also need an alternative way of equipping the armor.
Since you can't equip the armor by normal means, having it in an inventory that displays it would be confusing for the player. You'd probably be better off scripting your own inventory with a custom interface. So, you'd start from scratch using button4.c.
And of course you can always expand your inventory by using globals. Since your armor cannot be equipped in the items or magic slot, you might want to consider using this to hold what armors you have in the custom inventory. (if you can't equip it, why waste an item slot?)
If you didn't want to do any of this, you could make it so you can only hold one armor at a time and your defense is modified when you obtain it.
Since you can't equip the armor by normal means, having it in an inventory that displays it would be confusing for the player. You'd probably be better off scripting your own inventory with a custom interface. So, you'd start from scratch using button4.c.
And of course you can always expand your inventory by using globals. Since your armor cannot be equipped in the items or magic slot, you might want to consider using this to hold what armors you have in the custom inventory. (if you can't equip it, why waste an item slot?)
If you didn't want to do any of this, you could make it so you can only hold one armor at a time and your defense is modified when you obtain it.






